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The sample illustrates 3 different approaches to creating rigid bodies.
From Scratch:
The text objects are created using Lingo and are modelled as a bounding
box.
From W3D:
The rigid bodies are created from the 3D objects read in from the W3D
file.
From HKE:
The rigid bodies are automatically created from the HKE file exported
from the max havok exporter:
The final method (not demonstrated here) is to create rigid bodies by
dragging Havok Setup behaviors onto the movie at create time.
Controls:
LEFT MOUSE BUTTON: interact with the scene
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