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This demo illustrates some of the great behavior you can get with Havok as part of a production game. The entire environment has been created in 3ds max and exported using the Havok Exporter for max. Most of the objects in the scene are physical, and the car itself is a modified form of the older raycast car demos available from this site. The object of the demo is to control the car in driving around a simple track, located in a child's bedroom. You aim to hit all the Havok symbols in any order in the shortest time possible. As soon as all the symbols have been gathered, the timer records the time taken and immediately restarts the clock. On the first attempt you have 100 seconds, but from then on you must always beat your previous time, otherwise you get whipped! Watch out for the earth globe and the spinning top.

NOTE: this demo has been designed to be played with 3d hardware acceleration

Controls:
UP Arrow: accelerate
DOWN Arrow: decelerate
LEFT / RIGHT Arrows: steer left and right


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